Fans have just one request for the newly-announcedSilent Hillremake.Bloober Team’s remake ofSilent Hill 2was a bit of a surprise hit, living up to the potential of the original game in a way that few fans of the series expected. So it wasn’t a surprise when Bloober and Konami announced a second remake,this time of the originalSilent Hill, during Konami’s Press Start presentation. We know almost nothing about the remake at this early stage; all that’s been announced is that it’s currently in development.
However, players likesurprisemessageon Reddit are already looking forward to Bloober’s follow-up, and hope it’s not missing an important feature of the original -protagonist Harry Mason’s internal monologue. Surprisemessage and thousands of others, called in upvotes and comments for Bloober to incorporate this storytelling device back into its remake of the first game. TheSilent Hill 2remake didn’t include the same for its protagonist James Sunderland, for one reason or another. Players are now arguing that it’s an important feature of the original games, with one fan,Astronomy_Candle, commenting, “Bloober please read this!”

Flavor Text Would Add A Lot To Silent Hill 1 Remake
How Internal Monologue Works In Silent Hill
Internal monologues are an integral part of the originalSilent HillandSilent Hill 2. They largely stem from their more traditional adventure game feel: players will sometimes interact with objects, and the game will return a couple of lines of text-only dialogue, supposed to represent the character’s internal thoughts when they see or touch the object.
But they also serve a less practical, more symbolic purpose.Silent Hill, as a series, is all about exploring the fragile mental states of its protagonists. Having a direct glimpse into their minds via internal dialogue is an important part of how they’re portrayed. Internal monologues like this one, brief (and in this case, comedic) as they are,can reveal quite a bit about the characters thinking them. You can really tease out incremental information about Harry’s backstory over the course of the entire game with a good, old-fashioned internal monologue.
Just like in real life, certain thoughts are better off staying inside your head.
Besides that,lines like this one never work as well spoken aloud. They sound awkward - while it’s not uncommon to think in this way, no one ever tries to open a locked door and saysaloud, “Hmm, it’s locked. I’d better come back later.” I’d argue that they can even disrupt the tension and atmosphereSilent Hillspends so much time building. Not only would they sound ridiculous, but when you spend an hour wandering through an empty town with nothing to keep you company but your own thoughts, it starts to weigh on you.
Hopefully Bloober Finds A Way To Incorporate Text
Silent Hill Remake Could Use It
Games today have a bit of an unhealthy obsession with voice acting. While it can make a wordy story more immersive, or prevent the player from having to read pages' worth of text in tiny dialogue boxes,not everything was intended to be voiced. Just like in real life, certain thoughts are better off staying inside your head.
So hopefully, Bloober realizes the importance of internal monologue to the originalSilent Hill, and adapts it faithfully into the remake. It’s not too far-fetched; Bloober did a great job, overall, of capturing the ambiance of the originalSilent Hill 2, even if itdidn’t include all of its story material. I only hope it’s applying the same kind of passion and respect for its source material to its upcoming remake ofSilent Hill.