Monster Hunter Worldintroduced several changes to theMonster Hunterformula. One such change was the addition of a training area where players could practice using any of the 14 different weapon types. That training area was expanded upon with theIceborneexpansion. Now Capcom has shared footage detailing how expansive the training options inMonster Hunter Riseare.
It was clear fromearlier footage ofMonster Hunter Risethat the training dummy was going to be much more elaborate than the dummy inWorldwas, but it wasn’t entirely clear if that was just a cosmetic change or a more functional one. It’s clear now with this new footage that it’s a functional change.
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The training dummy inRiseis a mechanized version ofthe new monster Tetranadon, a new amphibian monster added toRise. Players may get a feel for any of the 14 weapons inRiseby simply using them against the Tetranadon the same way they would’ve have used them against what was basically a tree stump or cart inWorldandIcebornerespectively.
However, this mech now arrives with different adjustable settings. This means that players can go into a menu and tweak the behavior of the dummy, allowing the dummy to attack back to test evasive and defensive maneuvers. The attacks can even be in physical or projectile form.
Players can also decide if they want the dummy to remain stationary or not. Should they choose not to have it be stationary, they can then set the dummy to track their positioning. It’s pretty clear from just the short clip provided, that players have far more options here than they did before.
The training room also has targets in a separate area that can also be stationary or not depending on the player’s preference. This, of course, will be useful to players planning on using ranged weapons to help increase their accuracy. Additionally, there appear to be some areas in the upper portion of the arena which will allow players toexperiment with wirebug movement.
Monster Hunter Risewill be released on July 03, 2025 for the Nintendo Switch.
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