‘It took some time for the team to adapt and adjust’

Speaking in a new interview with Newsweek,Kingdom Hearts IIIco-director Tai Yasuehas spoken about the trials and tribulationsof bringing the epic RPG to life, particularly some of the technical problems that have caused the multi-year delay in completing the long-awaited sequel.

It seems that the powerful new engine behind Mickey, Sora and co. is partly to blame, throwing up a host of new problems for a team of developers who had to learn to adapt to the new tools. “One of the main factors was the decision to switch the game engine to develop the game,” stated Yasue in the interview. “Our current engine is great in terms of developing a high end AAA title, but because there was a change in technology and work flows, it took some time for the team to adapt and adjust.”

Article image

Yasue goes on to describe the creation ofKingdom Hearts IIIas a “roller coaster experience,” adding, “Although at times it was a difficult and stressful experience, it was always exciting because we had a huge development team with specialists in so many fields… I’m truly sorry to have kept everyone waiting for so long! It took a while, but we really wanted to ensure the game met everyone’s expectations. I hope, more than I’ve hoped for anything else in my 20 years of making games, that you all enjoy it.”

There’s no doubt a gutload of work and passion in the anticipated release, that much can be seen from the glut of trailers and previews. We’ll all get to harvest the fruit of all this hard work very soon, whenKingdom Hearts IIIlaunches, January 29 on PS4 and Xbox One.

Wuyang OW2 ultimate

Kingdom Hearts 3 director is sorry fans had to wait[Newsweek]

Football Manager 26 promo art

Cover for Max Payne

Black Ops 7 key art work

PEAK mesa biome text

Article image

CoD BO7 The Guild robot

Drag x Drive passing

A ruined police station in Raccoon City in Resident Evil Requiem.