The process of game development can get tedious. Sometimes, the smartest move workers can make is to shake things up and have a little fun at the job’s expense. That is exactly what theParadox Interactiveemployees working onStellarisdid this morning.
A tweet appeared at 8:46 AM PST (4:46 PM GMT), featuring one of the game’s developers laid out on the floor with a long line of printer paper to his right. Beside that was a banana for scale. Assuming the developer is around six feet tall, the seven pages of patch notes are likely at least 5'6" long.
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Assuming the font is set to 11pt Arial with 1.25x line spacing, which is the default for Google Docs, the patch notes list is likely to be around 280 lines long. For comparison, the 2.7.1 ‘Wells’ patch was 273 lines long. However, the devs are still working hard on bug fixes for bothStellarisandStellaris: Console Edition, so clearly they expect the patch notes for this upcoming release to grow longer still.
The driving force behind these patch notes is likely theMegaCorp Expansion and the Lithoids Species Pack, both slated to release to consoles in 2021. The coding road from PC to console is often filled with bugs, as every feature added toStellaris: Console Editionis likely to have its share of unanticipated glitches.
There is the possibility the eventualStellarisupdate’s notes have been written to be amusing to read, like theimpressive patch notes forCrusader Kings 3, which would add a little bit to its length, but not much.
Comments from the peanut gallery made references to ‘Outside,’ the concept that reality itself is a video game, saying that the developers must have a ‘laziness’ bug that needs to be patched. Obviously, that is for Paradox Interactive to decide.
Stellarisis out now for PC, Mac, and Linux.Stellaris: Console Editionis available for PS4 and Xbox One.
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